Hi, I'm moziz

I make games, tools, and such.

Shadertoy | GitLab | Demozoo | Global Game Jam (new / old)


Here are some noteworthy projects I've been involved with.

Glue Collaboration

Virtual meeting platform (SaaS) for virtual reality devices and desktop PCs.

Senior programmer for 4 years. Most prominently looking after the GUI system and some environment artist tools. Also worked on the serveless backend.


Available on various standalone VR devices and PC/Mac



Frozenbyte's sci-fi MMO FPS game for PC. Big focus on user generated content.

Programmed gameplay and tools for 3 years. Left in 2020.

Promo site


Released July 2021


Windows PC: Steam store

Simply SVG

Simply SVG lets you use crisp vector graphics in Unity games.

It builds meshes out of SVG documents so they can used as part of the scene just like regular meshes. They also work fine with the Unity's UI system.


Released 2015-10-16


Get it from Unity Asset Store.

Frack Grenade

Oilrigs and penguins do not seem to come along too well. Slide around on ice with the help of grenade blasts and take out a few oilrigs along the way.

This is an entry for the Assembly Summer 2014 game development competition. It achieved 3rd place in the competition.


Released 2014-07-28


Desktop (recommended): Windows, Linux

Web (has Unity bugs!): Unity Web Player


Shelltracer is an experimental graphics engine implemented with C++ and OpenGL. The engine aims to supportrendering deformed voxel models by wrapping the voxel model in a simplified deformable shell model (a bunch of tetrahedrons) and using that to parametritize ray casts against the unmodified voxel model.

It is part of my master's thesis.