Hi, I'm moziz
I make games, tools, and such.
Shadertoy | GitLab | Demozoo | Global Game Jam (new / old)
Projects
Here are some noteworthy projects I've been involved with.
Glue Collaboration
Virtual meeting platform (SaaS) for virtual reality devices and desktop PCs.
Senior programmer for 4 years. Most prominently looking after the GUI system and some environment artist tools. Also worked on the serveless backend.
Availability
Available on various standalone VR devices and PC/Mac
Starbase
Frozenbyte's sci-fi MMO FPS game for PC. Big focus on user generated content.
Programmed gameplay and tools for 3 years. Left in 2020.
Status
Released July 2021
Availability
Windows PC: Steam store
Simply SVG
Simply SVG lets you use crisp vector graphics in Unity games.
It builds meshes out of SVG documents so they can used as part of the scene just like regular meshes. They also work fine with the Unity's UI system.
Status
Released 2015-10-16
Availability
Get it from Unity Asset Store.
Frack Grenade
Oilrigs and penguins do not seem to come along too well. Slide around on ice with the help of grenade blasts and take out a few oilrigs along the way.
This is an entry for the Assembly Summer 2014 game development competition. It achieved 3rd place in the competition.
Status
Released 2014-07-28
Availability
Desktop (recommended): Windows, Linux
Web (has Unity bugs!): Unity Web Player
Shelltracer
Shelltracer is an experimental graphics engine implemented with C++ and OpenGL. The engine aims to supportrendering deformed voxel models by wrapping the voxel model in a simplified deformable shell model (a bunch of tetrahedrons) and using that to parametritize ray casts against the unmodified voxel model.
It is part of my master's thesis.